Part 3

This below is the storyboard that I created for this task. My proposed animation would be of a leaf being blown off its tree and undertaking a journey of sorts carried by the wind where it would eventually fall into a leaf pile. I felt this could be a really appealing animation sequence and I could showcase many principles within it.

As shown by my storyboard I would in the first scene be using arching motions which would show use of the arcs principle, this is a fluid motion that is used a lot in animations and I thought it could work well here. I would also use the technique of anticipation as the leaf would sway backwards and forwards first before coming off the tree, this would have people anticipating the movement before it even happened and considering what was going to happen to the leaf. I felt that this would make for an interesting first scene. In scene two the leaf would spiral across a city scape, this would be a bustling busy city and would be a start contrast to that of scene one. This spiralling movement would be exaggerated which is another principle of animation that we have learnt about. In this scene and also the previous one there would be some secondary action, scene one’s being the branches moving in the wind along with the leaf and the second it would be the cars moving in the background. Scene three is quite simple, the leaf would end up in a park/wooded area and the wind would change direction, this would then cause the leaf to stop ( a follow through motion of the leaf moving backwards a bit would be used) and then it would float slowly down to the ground into the leaf pile.

I imagine that this animation would be made digitally and using software such as Photoshop to draw the assets and After Effects to put it all together. These animations would be done with the keyframe elements in AE and the leaf would follow a set drawn out path within the software. The backgrounds would stay the same during each scene with nothing changing in them, much like cel animation and would only have to be drawn once.