Rendered Assets #11 – Door

This is the door that I created for this project with the materials and textures assigned to it in the render. For the door I actually attempted to use wood textures on it but for some unknown reason I could not troubleshoot they did not render for me and kept showing up as the regular grey material once rendered. Because of this I actually stuck with the basic Blinn material for the majority of the door (excluding the handle for which I used Phong) and just changed the tones to varying brown shades so that it would really show off the separate elements so they didn’t blend together. I think I was able to achieve this and think it looks okay but I wouldn’t say it was my favourite asset of the ones I made. For the handle I used the Phong material as I knew this is one that makes assets look shiny so I thought it would be perfect for a metal handle. Once I applied this material to the handle I just had to change the colour of it to a more yellowy colour to make it appear gold. I didn’t end up changing any of the other settings for this material as I thought it actually looked good how it was by default. After materials were applied I just had to import my room scene, add lights, set up the camera angle and render the door using the Maya Software renderer again. I am happy with how this turned out and think that the render of this asset looks good, well lit and shows it off well.