Rendered Assets #12 – Window and Stack of Books

Above is the window that I created for this project. I actually had a lot of issues with this asset due to the renderer that I was using. I had initially planned to create an actual glass texture on the window pane, which I had learned in the lectures and was certain I was going to be able to achieve again, but when I tried to render this with the Maya renderer it would not become transparent looking and glass like. When I alternatively tried to render it with Arnold this worked however Arnold does not support wood textures so it actually removed the texture from the window frame itself and the scene. This meant that if I wanted to actually use the wood textures in my final finished animation I would have to compromise and move away from the idea of making the panes look like real glass. I instead used the Blinn material and changed it to a very light blue colour to give the appearance of glass and as if it is a really bright day outside. I chose to do this due to the limitations and issues I was having with rendering glass and I think it looks okay and fits in with the general vibe of my assets as I wasn’t going for something super realistic, only semi-realistic. After I figured out the glass situation I then used the same technique as previous assets and added the wood texture to the window frame. Once this was done I used the scene I created and imported this into the file and generated the render above using the Maya Software Renderer. I think despite the lack of proper glass texture this window looks nice and fits in will with my other assets.

Above is the render for the stack of books that I created. As this was one of my last assets it was the quickest and easiest to produce and render of. I first began by selecting the interior pages of the book and adding the Blinn material, I then changed the colour of this to a more white tone to be the pages. I then started to work on the bottom book’s outside, I first applied the Blinn material and changed it to a red colour. After that I wanted to add a brown stripe to the front and spine of the book to add some detail and character. To do this I switched from object mode to faces and selected the faces that I wanted to change the colour of, I then applied another Blinn material and changed the colour of this to a brown shade. I thought this could mimic leather and add a bit of interest to the asset. Once this red book was complete I repeated these steps on the blue one and coloured this too. I think that overall the textures on these books look really nice and that they are very clean assets, I like how they turned out and I think that a stack of books was a good choice for my final asset.